Masters Of Doom: How two guys created an empire and transformed pop culture Miękka oprawa – 27 maja 2004
Opcje zakupu i dodatki
Masters of Doom is the true inside story of the Lennon and McCartney of the video game industry: John Carmack and John Romero. Together they created an empire, ruled a multibillion-dollar industry, and provoked a national controversy. They lived a unique American dream, escaping their broken homes to co-create the most innovative and notoriously successful video games in history - Doom and Quake - until the games they made tore them apart.
David Kushner has been covering the video game industry for ten years and knows all the angles. Even those with no interest in video games will be fascinated by this vastly entertaining tale of friendship, betrayal and the genesis of a multibillion-dollar popular art form.
- Długość wersji drukowanej352 str.
- JęzykAngielski
- WydawcaPiatkus Books
- Data publikacji27 maja 2004
- Wymiary12.8 x 3.2 x 19.6 cm
- ISBN-100749924896
- ISBN-13978-0749924898
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Hot book! The Behind the Music - like story of video gaming's Nineties bad boys...a tale of guts, geeks and their 140mpd-clocking Ferraris - as well as the backlash against gaming after Columbine. ― Rolling Stone
O autorze
Szczegóły produktu
- Wydawca : Piatkus Books (27 maja 2004)
- Język : Angielski
- Miękka oprawa : 352 str.
- ISBN-10 : 0749924896
- ISBN-13 : 978-0749924898
- Wymiary : 12.8 x 3.2 x 19.6 cm
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This book is a pretty quick read. It has plenty of places to pause without leaving you confused when you come back to it. A lot of books have enormous chapters covering one grandiose idea, but this book has little sections all throughout each short chapter, so you can read for just a few minutes and come back to it. In my busy life, this is great. I've been taking longer, 1 hour lunch breaks on the farm to read this. I didn't take breaks before. I would just work 8hrs in a row. Then go home. But this book is so good, I can't stop taking breaks to read it. I'm often tired after work, so reading at that point isn't easy.
This book is not about violent games influence. It is briefly mentioned, but the focus is on the development of the people and the games they made and the role they played in society and the impact they have left. Controversy is discussed later in the book, but only briefly. ... And no, games do not make you a ... shooter. No games do not encourage violence. Some have suggested Doom influenced certain kids to hurt other kids. I think they would have done it anyway. Bad people do bad things. Power Rangers didn't inspire me to violence, it inspired me to take Karate, where I learned that peace perseverance and hard work lets us reach our goals, not violence. I grew up loving violent TV and games. But I grew into an introspective middle aged man, not a monster. Why didn't games affect me in a bad way? Because I knew they were just games. Same with TV shows. Just like I knew Power Rangers was just a TV show, even when I was a kid. Doom was just a cool game. I fiction. A simulated fiction.
No geral dá pra tirar muita coisa desse livro. Eu pessoalmente só queria entender melhor o contexto da época em que esses classicos estouraram e as nerdices por trás de tudo isso, e não tenho do que reclamar.